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1. Announcement:EVE: Citadel expansion - General feedback - in EVE Information Portal [original thread]
Citadel bug report: The base refinement value for compressed ice was marked at 50% in my citadel even though I've fitted a rig to bump that value up. I initially thought it was a bug with considering compressed ice as not valid for the full reproc...
- by Decarthado Aurgnet - at 2016.05.13 22:56:24
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2. Announcement:EVE: Citadel expansion - General feedback - in EVE Information Portal [original thread]
So, a question on the citadel vulnerability timers: My current understanding is that I could drop a citadel in space somewhere and choose to make my vulnerability hours all happen in the same day ... so ... does this mean that if I should choose t...
- by Decarthado Aurgnet - at 2016.05.07 19:48:33
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3. T2 BPO Invention - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: You would pretty much eliminate the need for any established producer to invent within a year or two. The whole ******* point of invention was that the T2 blueprint creation mechanic should be a process of consumption. ...
- by Decarthado Aurgnet - at 2016.02.28 19:24:51
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4. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Jinrai Tremaine wrote: the very TL;DR is that 200 Stront/40 blocks isn't sustainable with current ice makeup . Somebody give this pilot a medal for saying what all of us (except CCP) was thinking. The point of ice belts, in their current ...
- by Decarthado Aurgnet - at 2016.02.14 00:24:32
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5. Jump Fatigue is all wrong - Idea on Fix - in Player Features and Ideas Discussion [original thread]
My understanding of jump fatigue is it was meant to force fleets to be placed strategically for both offense and defense. Judging by the comments here, I'd say it's working as intended.
- by Decarthado Aurgnet - at 2016.01.23 17:19:56
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6. Faction infighting Corporation vs Corporation Missions - in Player Features and Ideas Discussion [original thread]
Could be a fun idea, but the lore and existing standings system problems pretty much prohibit it. Instead of asking for this as an expansion to missions, why not support the rewriting of the mission creation toolset? I heard a rumor somewhere that...
- by Decarthado Aurgnet - at 2016.01.23 16:47:47
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7. Finding assets - in Player Features and Ideas Discussion [original thread]
While we're at it - enable searching of containers in corp hangars. Not having that makes me want to go into an impotent rage just so I can rage harder because I know it's impotent.
- by Decarthado Aurgnet - at 2016.01.23 16:41:52
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8. Manufacturing contracts - in Player Features and Ideas Discussion [original thread]
Additional idea I should've mentioned - When setting up a contract, add an optional limiter to require minimum standings just like they have in open fleets. So, anyone in your chosen group of people (except that one ******* who nobody likes) can a...
- by Decarthado Aurgnet - at 2016.01.23 16:36:25
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9. Regulate Plex Trade! - in Player Features and Ideas Discussion [original thread]
If you *really* want to curb the inflation of PLEX prices, then you need to cut the isk faucet:sink ratio. It was shown to be roughly 2:1 at a fanfest presentation, which means prices of most things will be trending skyward as time goes on. The is...
- by Decarthado Aurgnet - at 2016.01.23 16:16:43
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10. Cargo Sectioning - in Player Features and Ideas Discussion [original thread]
2.a - Right click on the containers and give them names relevant to what you're putting in them.
- by Decarthado Aurgnet - at 2016.01.23 16:05:20
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11. Larger watchlist for logi - in Player Features and Ideas Discussion [original thread]
Doubling the size of the watch list would be helpful. More than that would really be asking too much.
- by Decarthado Aurgnet - at 2016.01.10 18:29:41
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12. Regulate Plex Trade! - in Player Features and Ideas Discussion [original thread]
You realize what you're asking is kind of a big technical hurdle, yes? So far as I know, there's no current way where metadata can be attached to stackable items in such a way that each individual item can be uniquely tracked. If that were doable ...
- by Decarthado Aurgnet - at 2016.01.10 18:18:56
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13. keep at + multple targets - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: tecnically - it's always possible against 3 points (2 solution points only) In theory, yes. A static set of three radii would intersect so you could get a point which might work sometimes. It's not realistic, not even go...
- by Decarthado Aurgnet - at 2016.01.10 00:03:11
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14. keep at + multple targets - in Player Features and Ideas Discussion [original thread]
Putting aside all the comments about, "git mor gud," at piloting ... there's the technical hurdle of, you know, basic geometry which literally forbids OP's requested function unless you cap it at two targets. Even then, it'd only work if those two...
- by Decarthado Aurgnet - at 2016.01.09 16:29:19
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15. Manufacturing contracts - in Player Features and Ideas Discussion [original thread]
I've been a proponent of drastic expansions to the contract system for some time. Where this concept is concerned, I'd be more inclined to use something of a nested contract where you get something now and you promise to give up something later an...
- by Decarthado Aurgnet - at 2016.01.07 23:11:22
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16. Please remove player bounties - in Player Features and Ideas Discussion [original thread]
If you hate the bounty system now, then you should've played when it was actually meaningless before Crimewatch was updated. Placing a bounty on somebody was effectively paying them for whatever they did to **** you off in the first place. As-is,...
- by Decarthado Aurgnet - at 2016.01.07 23:03:17
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17. Drugs vs cops - in Player Features and Ideas Discussion [original thread]
And make a setting where we can change the default location of all popup notifications while you're at it. I'd like my duel/convo/downtime notification boxes to be more in the area where I'm not constantly clicking anyway.
- by Decarthado Aurgnet - at 2016.01.07 22:56:21
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18. Make wrecks scanable - in Player Features and Ideas Discussion [original thread]
Making wrecks scannable isn't an inherently bad idea, and most newbros I've talked with are usually greeted with the answer, "Because CCP said so," when I tell them why they can't scan for wrecks. The challenge would be in adjusting other aspects ...
- by Decarthado Aurgnet - at 2016.01.06 05:56:48
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19. CCPlease - In-game game time warning - in Player Features and Ideas Discussion [original thread]
So, I have a simple idea which feels years overdue in implentation in my mind. Can we get a notification/evemail a day or two in advance of our account time expiring and/or automatically being renewed? I usually see that information in EVEMon as o...
- by Decarthado Aurgnet - at 2016.01.06 04:29:24
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20. Holiday bomb - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: the servers would get some intense calculations The servers wouldn't get any calculations beyond the coordinate of the detonation. It's purely cosmetic, so the local client can crunch all the numbers and determine whe...
- by Decarthado Aurgnet - at 2015.09.26 22:52:32
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